If they are intended to be doable for earlier content, make them such. If these dungeons are end game content, make them such. I can accept some stuff is out of my interest area, but these dungeons don’t seem to be obviously designed as such. There exists stuff in other arpg’s that I dont even consider ‘my content’. Now I cant even do them.įor player like me, these dungeons might not even exist and I guess that could be … acceptable. Some solution that allows me to go there when I want to. Perhaps low level version could be accessed without a key and end game relevant levels require one? Allow them to be crafted? If you want keys to exist, make them easier to get. In fact I started tossing them away since I had large stack of them in my chest anyway and it wasn’t like I was doing the place. I feel like the temporal keys in previous patches had higher droprate. I did get an arena key from doing monoliths since it was a reward. I found only that single soulfire key as a drop. Never liked to do that because I found it not to be worth the effort. ![]() I have my stack on temporal keys from previous patches. The key droprates in general are too low. If one key drops for one of my higher level characters for the short time I play them, sure, I’ll go check it, but that seems unlikely. I have already written it off from my experience. I have no intention of farming key for it. I’m already getting interested making another character. The other dungeon? Lightless something? Nope. It feels like its for targeted end game items? So a very low droprate for keys? Low level characters might have difficulty to actually getting through (at least at my skill level) ? Not sure what the dungeon’s purpose is. Are they really intended to allow new characters to pass through the story quickly? Considering this was one of my more durable characters, I doubt I could survive that place with a lower level one. It even felt like the fire switching thing was slow to react. It was obviously ez.Īt my level I expected boss to be easy, but I still got hit sometimes by nearly 50% of my hp before I could do anything. Sure, I was nearly 70lvl and as far as I understand, the first tier of the dungeon is scaled to 45? Sure … sure, I decided I dont care and wanted to see it. Only about the time I was going to quit, I did find one soulfire key. I wanted to try the new dungeons with this character. I made one new character after the patch came and I even found the character pretty good. So I usually quit character at around 70-75lvl. I’m someone who likes to make characters and try different playstyles, not optimizing those characters and their play styles. Temporal is to actually upgrade into LP the last step Souls seems better to acquire general gear or maybe target farming, Lightless is good for many exalt drops/loot explosions. It seems the dungeon in order in progression is Soul > Lightless > Temporal ![]() If there is a new league scenario by the time you actually would want to go to Lightless and spend some cash you probably have many keys at that point infact I see you hoarding them without going as you dont have the money/exalts Grim Dawn: Normal zones were just the story but Rogue dungeons which had the best chances of loot required a Skeleton key which was actually irritating to craft and rarely dropped, then they brought out Shattered Realm which also im sure needed a key but I cant rememberĪlso I think Heavy has a good point - the dungeons have been released when people have millions of gold and many exalts. Content in PoE is gated constantlyĭ3- Rifts were infinite like monoliths but Greater Rifts needed keys which only dropped in normal rifts PoE has Delve which is like Lightless Arbor - to charge the machine you need to find energy maps. PoE: - consumable for everything but the story, maps/fragments. Look at other aRPGs and their content gating: In PoE you need a map just to run a ‘monolith’ zone for example, you could run out of the highest tier maps which would mean instead of being able to run corruption 200 constantly, now you have to farm at 180 to find more maps to run 200. ![]() I agree with EHG’s stance on requiring cost of entry, theres a few factors to consider here, note I havent played the new dungeons, I dont know the drop ratesįirst off they would have to nerf the rewards and from what ive seen are pretty generous, Personally ive been conditioned by PoE to need a consumable item to do almost everything.
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